#include <blur.h>
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std::optional< QRegion > | content |
| The region that should be blurred behind the window.
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std::optional< QRegion > | frame |
| The region that should be blurred behind the frame.
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std::unordered_map< Output *, BlurRenderData > | render |
| The render data per screen. Screens can have different color spaces.
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Definition at line 30 of file blur.h.
◆ content
std::optional<QRegion> KWin::BlurEffectData::content |
The region that should be blurred behind the window.
Definition at line 33 of file blur.h.
◆ frame
std::optional<QRegion> KWin::BlurEffectData::frame |
The region that should be blurred behind the frame.
Definition at line 36 of file blur.h.
◆ render
The render data per screen. Screens can have different color spaces.
Definition at line 39 of file blur.h.
The documentation for this struct was generated from the following file: