KWin
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#include <blur.h>
Public Attributes | |
std::vector< std::unique_ptr< GLTexture > > | textures |
std::vector< std::unique_ptr< GLFramebuffer > > | framebuffers |
std::vector<std::unique_ptr<GLFramebuffer> > KWin::BlurRenderData::framebuffers |
std::vector<std::unique_ptr<GLTexture> > KWin::BlurRenderData::textures |