KWin
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#include <slide.h>
Public Member Functions | |
SlideEffect () | |
~SlideEffect () override | |
void | reconfigure (ReconfigureFlags) override |
void | prePaintScreen (ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override |
void | paintScreen (const RenderTarget &renderTarget, const RenderViewport &viewport, int mask, const QRegion ®ion, Output *screen) override |
void | postPaintScreen () override |
void | prePaintWindow (EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime) override |
void | paintWindow (const RenderTarget &renderTarget, const RenderViewport &viewport, EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override |
bool | isActive () const override |
int | requestedEffectChainPosition () const override |
int | horizontalGap () const |
int | verticalGap () const |
bool | slideBackground () const |
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Effect (QObject *parent=nullptr) | |
~Effect () override | |
virtual void | postPaintWindow (EffectWindow *w) |
virtual bool | provides (Feature) |
virtual bool | perform (Feature feature, const QVariantList &arguments) |
virtual void | drawWindow (const RenderTarget &renderTarget, const RenderViewport &viewport, EffectWindow *w, int mask, const QRegion ®ion, WindowPaintData &data) |
virtual void | windowInputMouseEvent (QEvent *e) |
virtual void | grabbedKeyboardEvent (QKeyEvent *e) |
virtual QString | debug (const QString ¶meter) const |
virtual bool | touchDown (qint32 id, const QPointF &pos, std::chrono::microseconds time) |
virtual bool | touchMotion (qint32 id, const QPointF &pos, std::chrono::microseconds time) |
virtual bool | touchUp (qint32 id, std::chrono::microseconds time) |
virtual bool | tabletToolEvent (QTabletEvent *event) |
virtual bool | tabletToolButtonEvent (uint button, bool pressed, quint64 tabletToolId) |
virtual bool | tabletPadButtonEvent (uint button, bool pressed, void *tabletPadId) |
virtual bool | tabletPadStripEvent (int number, int position, bool isFinger, void *tabletPadId) |
virtual bool | tabletPadRingEvent (int number, int position, bool isFinger, void *tabletPadId) |
template<typename T > | |
int | animationTime (int defaultDuration) |
virtual bool | blocksDirectScanout () const |
Static Public Member Functions | |
static bool | supported () |
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static QPointF | cursorPos () |
static double | animationTime (const KConfigGroup &cfg, const QString &key, int defaultTime) |
static double | animationTime (int defaultTime) |
static double | interpolate (double x, double y, double a) |
static void | setPositionTransformations (WindowPaintData &data, QRect ®ion, EffectWindow *w, const QRect &r, Qt::AspectRatioMode aspect) |
Properties | |
int | horizontalGap |
int | verticalGap |
bool | slideBackground |
Additional Inherited Members | |
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enum | { PAINT_WINDOW_OPAQUE = 1 << 0 , PAINT_WINDOW_TRANSLUCENT = 1 << 1 , PAINT_WINDOW_TRANSFORMED = 1 << 2 , PAINT_SCREEN_REGION = 1 << 3 , PAINT_SCREEN_TRANSFORMED = 1 << 4 , PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS = 1 << 5 , PAINT_SCREEN_BACKGROUND_FIRST = 1 << 6 } |
enum | Feature { Nothing = 0 , ScreenInversion , Blur , Contrast , HighlightWindows } |
enum | ReconfigureFlag { ReconfigureAll = 1 << 0 } |
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virtual bool | borderActivated (ElectricBorder border) |
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inlineoverridevirtual |
Overwrite this method to indicate whether your effect will be doing something in the next frame to be rendered. If the method returns false
the effect will be excluded from the chained methods in the next rendered frame.
This method is called always directly before the paint loop begins. So it is totally fine to e.g. react on a window event, issue a repaint to trigger an animation and change a flag to indicate that this method returns true
.
As the method is called each frame, you should not perform complex calculations. Best use just a boolean flag.
The default implementation of this method returns true
.
Reimplemented from KWin::Effect.
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overridevirtual |
In this method you can:
In OpenGL based compositing, the frameworks ensures that the context is current when this method is invoked.
Reimplemented from KWin::Effect.
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overridevirtual |
This is the main method for painting windows. In this method you can:
In OpenGL based compositing, the frameworks ensures that the context is current when this method is invoked.
Reimplemented from KWin::Effect.
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overridevirtual |
Called after all the painting has been finished. In this method you can:
In OpenGL based compositing, the frameworks ensures that the context is current when this method is invoked.
Reimplemented from KWin::Effect.
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overridevirtual |
Called before starting to paint the screen. In this method you can:
presentTime specifies the expected monotonic time when the rendered frame will be displayed on the screen.
Reimplemented from KWin::Effect.
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overridevirtual |
Called for every window before the actual paint pass In this method you can:
In OpenGL based compositing, the frameworks ensures that the context is current when this method is invoked.
presentTime specifies the expected monotonic time when the rendered frame will be displayed on the screen.
Reimplemented from KWin::Effect.
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overridevirtual |
Called when configuration changes (either the effect's or KWin's global).
In OpenGL based compositing, the frameworks ensures that the context is current when the Effect is reconfigured. If this method is called from within the Effect it is required to ensure that the context is current if the implementation does OpenGL calls.
Reimplemented from KWin::Effect.
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inlineoverridevirtual |
Reimplement this method to indicate where in the Effect chain the Effect should be placed.
A low number indicates early chain position, thus before other Effects got called, a high number indicates a late position. The returned number should be in the interval [0, 100]. The default value is 0.
In KWin4 this information was provided in the Effect's desktop file as property X-KDE-Ordering. In the case of Scripted Effects this property is still used.
Reimplemented from KWin::Effect.
QList<VirtualDesktop *> KWin::SlideEffect::visibleDesktops |