std::unique_ptr< GLFramebuffer > m_framebuffer
GraphicsBuffer * m_buffer
virtual ~ScreenCastDmaBufTexture()
GLTexture * texture() const
std::shared_ptr< GLTexture > m_texture
GLFramebuffer * framebuffer() const
ScreenCastDmaBufTexture(std::shared_ptr< GLTexture > texture, GraphicsBuffer *buffer)
GraphicsBuffer * buffer() const