KWin
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openglsurfacetexture_wayland.h
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1/*
2 SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
3
4 SPDX-License-Identifier: GPL-2.0-or-later
5*/
6
7#pragma once
8
10
11namespace KWin
12{
13
14class SurfacePixmap;
15
17{
18public:
20
21protected:
23};
24
25} // namespace KWin
The OpenGLBackend creates and holds the OpenGL context and is responsible for Texture from Pixmap.