123 return m_vertexSnappingMode;
136 m_vertexSnappingMode = mode;
146 void copy(std::span<GLVertex2D> destination);
158 void appendWindowVertex(
const WindowVertex &windowVertex, qreal deviceScale);
171 void appendWindowQuad(
const WindowQuad &quad, qreal deviceScale);
187 void appendSubQuad(
const WindowQuad &quad,
const QRectF &subquad, qreal deviceScale);
198 void postProcessTextureCoordinates(
const QMatrix4x4 &textureMatrix);
201 VertexSnappingMode m_vertexSnappingMode = VertexSnappingMode::Round;