#include <gesturehandler.h>
The PinchGestureHandler type provides a way to handle global pinch gestures.
Example usage:
onActivated: console.log("activated")
}
Definition at line 101 of file gesturehandler.h.
◆ Device
◆ Direction
◆ PinchGestureHandler()
| KWin::PinchGestureHandler::PinchGestureHandler |
( |
QObject * | parent = nullptr | ) |
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explicit |
◆ activated
| void KWin::PinchGestureHandler::activated |
( |
| ) |
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signal |
◆ classBegin()
| void KWin::PinchGestureHandler::classBegin |
( |
| ) |
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override |
◆ componentComplete()
| void KWin::PinchGestureHandler::componentComplete |
( |
| ) |
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override |
◆ deviceType()
◆ deviceTypeChanged
| void KWin::PinchGestureHandler::deviceTypeChanged |
( |
| ) |
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signal |
◆ direction()
◆ directionChanged
| void KWin::PinchGestureHandler::directionChanged |
( |
| ) |
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signal |
◆ fingerCount()
| int KWin::PinchGestureHandler::fingerCount |
( |
| ) |
const |
◆ fingerCountChanged
| void KWin::PinchGestureHandler::fingerCountChanged |
( |
| ) |
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signal |
◆ progress()
| qreal KWin::PinchGestureHandler::progress |
( |
| ) |
const |
◆ progressChanged
| void KWin::PinchGestureHandler::progressChanged |
( |
| ) |
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signal |
◆ setDeviceType()
| void KWin::PinchGestureHandler::setDeviceType |
( |
Device | device | ) |
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◆ setDirection()
| void KWin::PinchGestureHandler::setDirection |
( |
Direction | direction | ) |
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◆ setFingerCount()
| void KWin::PinchGestureHandler::setFingerCount |
( |
int | fingerCount | ) |
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◆ setProgress()
| void KWin::PinchGestureHandler::setProgress |
( |
qreal | progress | ) |
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◆ direction
| Direction KWin::PinchGestureHandler::direction |
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readwrite |
◆ fingerCount
| int KWin::PinchGestureHandler::fingerCount |
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readwrite |
◆ progress
| qreal KWin::PinchGestureHandler::progress |
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read |
The documentation for this class was generated from the following files: