#include <gllut3D.h>
Definition at line 22 of file gllut3D.h.
◆ GlLookUpTable3D()
KWin::GlLookUpTable3D::GlLookUpTable3D |
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GLuint | handle, |
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size_t | xSize, |
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size_t | ySize, |
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size_t | zSize ) |
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explicit |
◆ ~GlLookUpTable3D()
KWin::GlLookUpTable3D::~GlLookUpTable3D |
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◆ bind()
void KWin::GlLookUpTable3D::bind |
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◆ create()
std::unique_ptr< GlLookUpTable3D > KWin::GlLookUpTable3D::create |
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const std::function< QVector3D(size_t x, size_t y, size_t z)> & | mapping, |
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size_t | xSize, |
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size_t | ySize, |
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size_t | zSize ) |
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◆ handle()
GLuint KWin::GlLookUpTable3D::handle |
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◆ xSize()
size_t KWin::GlLookUpTable3D::xSize |
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◆ ySize()
size_t KWin::GlLookUpTable3D::ySize |
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const |
◆ zSize()
size_t KWin::GlLookUpTable3D::zSize |
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const |
The documentation for this class was generated from the following files: