#include <gltexture_p.h>
Definition at line 27 of file gltexture_p.h.
 
◆ GLTexturePrivate()
      
        
          | KWin::GLTexturePrivate::GLTexturePrivate | ( |  | ) |  | 
      
 
 
◆ ~GLTexturePrivate()
  
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          | KWin::GLTexturePrivate::~GLTexturePrivate | ( |  | ) |  |  | virtual | 
 
 
◆ initStatic()
  
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          | void KWin::GLTexturePrivate::initStatic | ( |  | ) |  |  | static | 
 
 
◆ updateMatrix()
      
        
          | void KWin::GLTexturePrivate::updateMatrix | ( |  | ) |  | 
      
 
 
◆ KWin::cleanupGL
◆ m_cachedContentTransform
◆ m_cachedSize
      
        
          | QSizeF KWin::GLTexturePrivate::m_cachedSize | 
      
 
 
◆ m_cachedSource
      
        
          | QRectF KWin::GLTexturePrivate::m_cachedSource | 
      
 
 
◆ m_canUseMipmaps
      
        
          | bool KWin::GLTexturePrivate::m_canUseMipmaps | 
      
 
 
◆ m_filter
      
        
          | GLenum KWin::GLTexturePrivate::m_filter | 
      
 
 
◆ m_filterChanged
      
        
          | bool KWin::GLTexturePrivate::m_filterChanged | 
      
 
 
◆ m_internalFormat
      
        
          | GLenum KWin::GLTexturePrivate::m_internalFormat | 
      
 
 
◆ m_markedDirty
      
        
          | bool KWin::GLTexturePrivate::m_markedDirty | 
      
 
 
◆ m_matrix
      
        
          | QMatrix4x4 KWin::GLTexturePrivate::m_matrix[2] | 
      
 
 
◆ m_mipLevels
      
        
          | int KWin::GLTexturePrivate::m_mipLevels | 
      
 
 
◆ m_normalizeActive
      
        
          | int KWin::GLTexturePrivate::m_normalizeActive | 
      
 
 
◆ m_owning
      
        
          | bool KWin::GLTexturePrivate::m_owning | 
      
 
 
◆ m_scale
      
        
          | QSizeF KWin::GLTexturePrivate::m_scale | 
      
 
 
◆ m_size
      
        
          | QSize KWin::GLTexturePrivate::m_size | 
      
 
 
◆ m_target
      
        
          | GLenum KWin::GLTexturePrivate::m_target | 
      
 
 
◆ m_texture
      
        
          | GLuint KWin::GLTexturePrivate::m_texture | 
      
 
 
◆ m_textureToBufferTransform
◆ m_unnormalizeActive
      
        
          | int KWin::GLTexturePrivate::m_unnormalizeActive | 
      
 
 
◆ m_vbo
◆ m_wrapMode
      
        
          | GLenum KWin::GLTexturePrivate::m_wrapMode | 
      
 
 
◆ m_wrapModeChanged
      
        
          | bool KWin::GLTexturePrivate::m_wrapModeChanged | 
      
 
 
◆ s_fbo
  
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          | uint KWin::GLTexturePrivate::s_fbo = 0 |  | static | 
 
 
◆ s_supportsARGB32
  
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          | bool KWin::GLTexturePrivate::s_supportsARGB32 = false |  | static | 
 
 
◆ s_supportsFramebufferObjects
  
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          | bool KWin::GLTexturePrivate::s_supportsFramebufferObjects = false |  | static | 
 
 
◆ s_supportsTexture16Bit
  
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          | bool KWin::GLTexturePrivate::s_supportsTexture16Bit = false |  | static | 
 
 
◆ s_supportsTextureFormatRG
  
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          | bool KWin::GLTexturePrivate::s_supportsTextureFormatRG = false |  | static | 
 
 
◆ s_supportsTextureStorage
  
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          | bool KWin::GLTexturePrivate::s_supportsTextureStorage = false |  | static | 
 
 
◆ s_supportsTextureSwizzle
  
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          | bool KWin::GLTexturePrivate::s_supportsTextureSwizzle = false |  | static | 
 
 
◆ s_supportsUnpack
  
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          | bool KWin::GLTexturePrivate::s_supportsUnpack = false |  | static | 
 
 
The documentation for this class was generated from the following files: