#include <animationeffect.h>
Definition at line 23 of file animationeffect.h.
◆ FPx2() [1/8]
◆ FPx2() [2/8]
KWin::FPx2::FPx2 |
( |
float | v | ) |
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inlineexplicit |
◆ FPx2() [3/8]
KWin::FPx2::FPx2 |
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float | v1, |
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float | v2 ) |
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inline |
◆ FPx2() [4/8]
KWin::FPx2::FPx2 |
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const FPx2 & | other | ) |
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inline |
◆ FPx2() [5/8]
KWin::FPx2::FPx2 |
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const QPoint & | other | ) |
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inlineexplicit |
◆ FPx2() [6/8]
KWin::FPx2::FPx2 |
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const QPointF & | other | ) |
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inlineexplicit |
◆ FPx2() [7/8]
KWin::FPx2::FPx2 |
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const QSize & | other | ) |
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inlineexplicit |
◆ FPx2() [8/8]
KWin::FPx2::FPx2 |
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const QSizeF & | other | ) |
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inlineexplicit |
◆ invalidate()
void KWin::FPx2::invalidate |
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inline |
◆ isValid()
bool KWin::FPx2::isValid |
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const |
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inline |
◆ operator*=()
FPx2 & KWin::FPx2::operator*= |
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float | fl | ) |
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inline |
◆ operator+=()
FPx2 & KWin::FPx2::operator+= |
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const FPx2 & | other | ) |
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inline |
◆ operator-=()
FPx2 & KWin::FPx2::operator-= |
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const FPx2 & | other | ) |
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inline |
◆ operator/=()
FPx2 & KWin::FPx2::operator/= |
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float | fl | ) |
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inline |
◆ operator=()
FPx2 & KWin::FPx2::operator= |
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const FPx2 & | other | ) |
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inline |
◆ operator[]()
float KWin::FPx2::operator[] |
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int | n | ) |
const |
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inline |
◆ set() [1/2]
void KWin::FPx2::set |
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float | v | ) |
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inline |
◆ set() [2/2]
void KWin::FPx2::set |
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float | v1, |
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float | v2 ) |
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inline |
◆ toString()
QString KWin::FPx2::toString |
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const |
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inline |
◆ operator!=
bool operator!= |
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const FPx2 & | f1, |
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const FPx2 & | f2 ) |
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friend |
◆ operator* [1/2]
const FPx2 operator* |
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const FPx2 & | f, |
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float | fl ) |
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friend |
◆ operator* [2/2]
const FPx2 operator* |
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float | fl, |
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const FPx2 & | f ) |
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friend |
◆ operator+
◆ operator- [1/2]
◆ operator- [2/2]
◆ operator/
const FPx2 operator/ |
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const FPx2 & | f, |
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float | fl ) |
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friend |
◆ operator==
bool operator== |
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const FPx2 & | f1, |
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const FPx2 & | f2 ) |
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friend |
The documentation for this class was generated from the following file: