#include <contrastshader.h>
Definition at line 17 of file contrastshader.h.
 
◆ ContrastShader()
      
        
          | KWin::ContrastShader::ContrastShader | ( |  | ) |  | 
      
 
 
◆ bind()
      
        
          | void KWin::ContrastShader::bind | ( |  | ) |  | 
      
 
 
◆ init()
      
        
          | void KWin::ContrastShader::init | ( |  | ) |  | 
      
 
 
◆ isValid()
      
        
          | bool KWin::ContrastShader::isValid | ( |  | ) | const | 
      
 
 
◆ opacity()
      
        
          | float KWin::ContrastShader::opacity | ( |  | ) | const | 
      
 
 
◆ reset()
  
  | 
        
          | void KWin::ContrastShader::reset | ( |  | ) |  |  | protected | 
 
 
◆ setColorMatrix()
      
        
          | void KWin::ContrastShader::setColorMatrix | ( | const QMatrix4x4 & | matrix | ) |  | 
      
 
 
◆ setIsValid()
  
  | 
        
          | void KWin::ContrastShader::setIsValid | ( | bool | value | ) |  |  | protected | 
 
 
◆ setModelViewProjectionMatrix()
      
        
          | void KWin::ContrastShader::setModelViewProjectionMatrix | ( | const QMatrix4x4 & | matrix | ) |  | 
      
 
 
◆ setOpacity()
      
        
          | void KWin::ContrastShader::setOpacity | ( | float | opacity | ) |  | 
      
 
 
◆ setTextureMatrix()
      
        
          | void KWin::ContrastShader::setTextureMatrix | ( | const QMatrix4x4 & | matrix | ) |  | 
      
 
 
◆ unbind()
      
        
          | void KWin::ContrastShader::unbind | ( |  | ) |  | 
      
 
 
The documentation for this class was generated from the following files: