#include "effect/animationeffect.h"
#include "effect/anidata_p.h"
#include "effect/effecthandler.h"
#include "opengl/glshader.h"
#include "opengl/glshadermanager.h"
#include <QDateTime>
#include <QTimer>
#include <QVector3D>
#include <QtDebug>
#include "moc_animationeffect.cpp"
Go to the source code of this file.
◆ RELATIVE_XY
#define RELATIVE_XY |
( |
| _FIELD_ | ) |
|
Value: const bool relative[2] = {static_cast<bool>(metaData(Relative##_FIELD_##X, meta)), \
static_cast<bool>(metaData(Relative##_FIELD_##Y, meta))}
Definition at line 92 of file animationeffect.cpp.