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KWin
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#include "x11_windowed_egl_backend.h"#include "core/gbmgraphicsbufferallocator.h"#include "opengl/eglswapchain.h"#include "opengl/glrendertimequery.h"#include "platformsupport/scenes/opengl/basiceglsurfacetexture_wayland.h"#include "x11_windowed_backend.h"#include "x11_windowed_logging.h"#include "x11_windowed_output.h"#include <drm_fourcc.h>#include "moc_x11_windowed_egl_backend.cpp"Go to the source code of this file.
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