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#include "compositor_wayland.h"
#include "core/output.h"
#include "core/outputbackend.h"
#include "core/renderbackend.h"
#include "core/renderlayer.h"
#include "effect/effecthandler.h"
#include "main.h"
#include "opengl/glplatform.h"
#include "platformsupport/scenes/opengl/openglbackend.h"
#include "platformsupport/scenes/qpainter/qpainterbackend.h"
#include "scene/cursordelegate_opengl.h"
#include "scene/cursordelegate_qpainter.h"
#include "scene/cursorscene.h"
#include "scene/itemrenderer_opengl.h"
#include "scene/itemrenderer_qpainter.h"
#include "scene/workspacescene_opengl.h"
#include "scene/workspacescene_qpainter.h"
#include "window.h"
#include "workspace.h"
#include <QQuickWindow>
#include "moc_compositor_wayland.cpp"
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