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KWin
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This is the complete list of members for KWin::GLShader, including all inherited members.
| attributeLocation(const char *name) | KWin::GLShader | |
| bind() | KWin::GLShader | protected |
| bindAttributeLocation(const char *name, int index) | KWin::GLShader | |
| bindFragDataLocation(const char *name, int index) | KWin::GLShader | |
| ColorUniform enum name | KWin::GLShader | |
| compile(GLuint program, GLenum shaderType, const QByteArray &sourceCode) const | KWin::GLShader | protected |
| ExplicitLinking enum value | KWin::GLShader | |
| Flags enum name | KWin::GLShader | |
| FloatUniform enum name | KWin::GLShader | |
| getUniformMatrix4x4(const char *name) | KWin::GLShader | |
| GLShader(const QString &vertexfile, const QString &fragmentfile, unsigned int flags=NoFlags) | KWin::GLShader | |
| GLShader(unsigned int flags=NoFlags) | KWin::GLShader | protected |
| IntUniform enum name | KWin::GLShader | |
| isValid() const | KWin::GLShader | inline |
| link() | KWin::GLShader | |
| load(const QByteArray &vertexSource, const QByteArray &fragmentSource) | KWin::GLShader | protected |
| loadFromFiles(const QString &vertexfile, const QString &fragmentfile) | KWin::GLShader | protected |
| Mat3Uniform enum name | KWin::GLShader | |
| Mat4Uniform enum name | KWin::GLShader | |
| NoFlags enum value | KWin::GLShader | |
| prepareSource(GLenum shaderType, const QByteArray &sourceCode) const | KWin::GLShader | protected |
| resolveLocations() | KWin::GLShader | protected |
| setAttribute(const char *name, float value) | KWin::GLShader | |
| setColorspaceUniforms(const ColorDescription &src, const ColorDescription &dst) | KWin::GLShader | |
| setColorspaceUniformsFromSRGB(const ColorDescription &dst) | KWin::GLShader | |
| setColorspaceUniformsToSRGB(const ColorDescription &src) | KWin::GLShader | |
| setUniform(const char *name, float value) | KWin::GLShader | |
| setUniform(const char *name, int value) | KWin::GLShader | |
| setUniform(const char *name, const QVector2D &value) | KWin::GLShader | |
| setUniform(const char *name, const QVector3D &value) | KWin::GLShader | |
| setUniform(const char *name, const QVector4D &value) | KWin::GLShader | |
| setUniform(const char *name, const QMatrix4x4 &value) | KWin::GLShader | |
| setUniform(const char *name, const QColor &color) | KWin::GLShader | |
| setUniform(int location, float value) | KWin::GLShader | |
| setUniform(int location, int value) | KWin::GLShader | |
| setUniform(int location, int xValue, int yValue, int zValue) | KWin::GLShader | |
| setUniform(int location, const QVector2D &value) | KWin::GLShader | |
| setUniform(int location, const QVector3D &value) | KWin::GLShader | |
| setUniform(int location, const QVector4D &value) | KWin::GLShader | |
| setUniform(int location, const QMatrix3x3 &value) | KWin::GLShader | |
| setUniform(int location, const QMatrix4x4 &value) | KWin::GLShader | |
| setUniform(int location, const QColor &value) | KWin::GLShader | |
| setUniform(Mat3Uniform uniform, const QMatrix3x3 &value) | KWin::GLShader | |
| setUniform(Mat4Uniform uniform, const QMatrix4x4 &matrix) | KWin::GLShader | |
| setUniform(Vec2Uniform uniform, const QVector2D &value) | KWin::GLShader | |
| setUniform(Vec3Uniform uniform, const QVector3D &value) | KWin::GLShader | |
| setUniform(Vec4Uniform uniform, const QVector4D &value) | KWin::GLShader | |
| setUniform(FloatUniform uniform, float value) | KWin::GLShader | |
| setUniform(IntUniform uniform, int value) | KWin::GLShader | |
| setUniform(ColorUniform uniform, const QVector4D &value) | KWin::GLShader | |
| setUniform(ColorUniform uniform, const QColor &value) | KWin::GLShader | |
| ShaderManager | KWin::GLShader | friend |
| unbind() | KWin::GLShader | protected |
| uniformLocation(const char *name) | KWin::GLShader | |
| Vec2Uniform enum name | KWin::GLShader | |
| Vec3Uniform enum name | KWin::GLShader | |
| Vec4Uniform enum name | KWin::GLShader | |
| ~GLShader() | KWin::GLShader |