KWin
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This is the complete list of members for KWin::GLShader, including all inherited members.
attributeLocation(const char *name) | KWin::GLShader | |
bind() | KWin::GLShader | protected |
bindAttributeLocation(const char *name, int index) | KWin::GLShader | |
bindFragDataLocation(const char *name, int index) | KWin::GLShader | |
ColorUniform enum name | KWin::GLShader | |
compile(GLuint program, GLenum shaderType, const QByteArray &sourceCode) const | KWin::GLShader | protected |
ExplicitLinking enum value | KWin::GLShader | |
Flags enum name | KWin::GLShader | |
FloatUniform enum name | KWin::GLShader | |
getUniformMatrix4x4(const char *name) | KWin::GLShader | |
GLShader(const QString &vertexfile, const QString &fragmentfile, unsigned int flags=NoFlags) | KWin::GLShader | |
GLShader(unsigned int flags=NoFlags) | KWin::GLShader | protected |
IntUniform enum name | KWin::GLShader | |
isValid() const | KWin::GLShader | inline |
link() | KWin::GLShader | |
load(const QByteArray &vertexSource, const QByteArray &fragmentSource) | KWin::GLShader | protected |
loadFromFiles(const QString &vertexfile, const QString &fragmentfile) | KWin::GLShader | protected |
Mat3Uniform enum name | KWin::GLShader | |
Mat4Uniform enum name | KWin::GLShader | |
NoFlags enum value | KWin::GLShader | |
prepareSource(GLenum shaderType, const QByteArray &sourceCode) const | KWin::GLShader | protected |
resolveLocations() | KWin::GLShader | protected |
setAttribute(const char *name, float value) | KWin::GLShader | |
setColorspaceUniforms(const ColorDescription &src, const ColorDescription &dst) | KWin::GLShader | |
setColorspaceUniformsFromSRGB(const ColorDescription &dst) | KWin::GLShader | |
setColorspaceUniformsToSRGB(const ColorDescription &src) | KWin::GLShader | |
setUniform(const char *name, float value) | KWin::GLShader | |
setUniform(const char *name, int value) | KWin::GLShader | |
setUniform(const char *name, const QVector2D &value) | KWin::GLShader | |
setUniform(const char *name, const QVector3D &value) | KWin::GLShader | |
setUniform(const char *name, const QVector4D &value) | KWin::GLShader | |
setUniform(const char *name, const QMatrix4x4 &value) | KWin::GLShader | |
setUniform(const char *name, const QColor &color) | KWin::GLShader | |
setUniform(int location, float value) | KWin::GLShader | |
setUniform(int location, int value) | KWin::GLShader | |
setUniform(int location, int xValue, int yValue, int zValue) | KWin::GLShader | |
setUniform(int location, const QVector2D &value) | KWin::GLShader | |
setUniform(int location, const QVector3D &value) | KWin::GLShader | |
setUniform(int location, const QVector4D &value) | KWin::GLShader | |
setUniform(int location, const QMatrix3x3 &value) | KWin::GLShader | |
setUniform(int location, const QMatrix4x4 &value) | KWin::GLShader | |
setUniform(int location, const QColor &value) | KWin::GLShader | |
setUniform(Mat3Uniform uniform, const QMatrix3x3 &value) | KWin::GLShader | |
setUniform(Mat4Uniform uniform, const QMatrix4x4 &matrix) | KWin::GLShader | |
setUniform(Vec2Uniform uniform, const QVector2D &value) | KWin::GLShader | |
setUniform(Vec3Uniform uniform, const QVector3D &value) | KWin::GLShader | |
setUniform(Vec4Uniform uniform, const QVector4D &value) | KWin::GLShader | |
setUniform(FloatUniform uniform, float value) | KWin::GLShader | |
setUniform(IntUniform uniform, int value) | KWin::GLShader | |
setUniform(ColorUniform uniform, const QVector4D &value) | KWin::GLShader | |
setUniform(ColorUniform uniform, const QColor &value) | KWin::GLShader | |
ShaderManager | KWin::GLShader | friend |
unbind() | KWin::GLShader | protected |
uniformLocation(const char *name) | KWin::GLShader | |
Vec2Uniform enum name | KWin::GLShader | |
Vec3Uniform enum name | KWin::GLShader | |
Vec4Uniform enum name | KWin::GLShader | |
~GLShader() | KWin::GLShader |