KWin
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KWin::EGLImageTexture Member List

This is the complete list of members for KWin::EGLImageTexture, including all inherited members.

allocate(GLenum internalFormat, const QSize &size, int levels=1)KWin::GLTexturestatic
bind()KWin::GLTexture
clear()KWin::GLTexture
contentTransform() constKWin::GLTexture
create(EglDisplay *display, EGLImageKHR image, int internalFormat, const QSize &size, bool externalOnly)KWin::EGLImageTexturestatic
KWin::GLTexture::create()KWin::GLTexture
createNonOwningWrapper(GLuint textureId, GLenum internalFormat, const QSize &size)KWin::GLTexturestatic
dKWin::GLTextureprotected
EGLImageTexture(EglDisplay *display, EGLImageKHR image, uint textureId, int internalFormat, const QSize &size, uint32_t target)KWin::EGLImageTextureexplicit
filter() constKWin::GLTexture
framebufferObjectSupported()KWin::GLTexturestatic
generateMipmaps()KWin::GLTexture
GLTexture(GLenum target)KWin::GLTextureexplicit
GLTexture(GLenum target, GLuint textureId, GLenum internalFormat, const QSize &size, int levels, bool owning, OutputTransform transform)KWin::GLTextureexplicitprotected
height() constKWin::GLTexture
internalFormat() constKWin::GLTexture
isDirty() constKWin::GLTexture
isNull() constKWin::GLTexture
m_displayKWin::EGLImageTexture
m_imageKWin::EGLImageTexture
matrix(TextureCoordinateType type) constKWin::GLTexture
onDamage()KWin::GLTextureprotectedvirtual
render(const QSizeF &size)KWin::GLTexture
render(const QRegion &region, const QSizeF &size, bool hardwareClipping=false)KWin::GLTexture
render(const QRectF &source, const QRegion &region, const QSizeF &targetSize, bool hardwareClipping=false)KWin::GLTexture
setContentTransform(OutputTransform transform)KWin::GLTexture
setDirty()KWin::GLTexture
setFilter(GLenum filter)KWin::GLTexture
setSize(const QSize &size)KWin::GLTexture
setSwizzle(GLenum red, GLenum green, GLenum blue, GLenum alpha)KWin::GLTexture
setWrapMode(GLenum mode)KWin::GLTexture
size() constKWin::GLTexture
supportsFormatRG()KWin::GLTexturestatic
supportsSwizzle()KWin::GLTexturestatic
target() constKWin::GLTexture
texture() constKWin::GLTexture
toImage()KWin::GLTexture
unbind()KWin::GLTexture
update(const QImage &image, const QPoint &offset=QPoint(0, 0), const QRect &src=QRect())KWin::GLTexture
upload(const QImage &image)KWin::GLTexturestatic
upload(const QPixmap &pixmap)KWin::GLTexturestatic
width() constKWin::GLTexture
~EGLImageTexture() overrideKWin::EGLImageTexture
~GLTexture()KWin::GLTexturevirtual