#include "platformsupport/scenes/opengl/abstract_egl_backend.h"
#include "compositor.h"
#include "core/outputbackend.h"
#include "main.h"
#include "opengl/egl_context_attribute_builder.h"
#include "utils/common.h"
#include "wayland/drmclientbuffer.h"
#include "wayland_server.h"
#include "opengl/eglimagetexture.h"
#include "opengl/eglutils_p.h"
#include "opengl/glplatform.h"
#include "opengl/glutils.h"
#include "utils/drm_format_helper.h"
#include <QOpenGLContext>
#include <memory>
#include <drm_fourcc.h>
#include <xf86drm.h>
#include "moc_abstract_egl_backend.cpp"
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